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Nulcheck's avatar

This is great! I don't have many buildings in my thing yet, so I haven't thought about it that much, but this is really helpful.

Since my world has a lot of dragons, I'd think that houses would have an open-concept floor plan and large yards with no fences (as they would probably be destroyed easily haha (or maybe a line of trees as a form of fence / defining a property line)).

I have thought about having large courtyard-like things in cities (Almost like a park, I guess, or a dragon parking lot LOL) to let your dragon hang out while you hit up some shops or something that can't accommodate large dragons.

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✨🌙CoolGirl🌙✨'s avatar

I realise that this isn't too specific and that's because it describes the architecture of the sector as a whole. I'll delve into specifics with its regions.

One of them, Binawalk is the hub for innovation, invention and collaboration. I like to think that because cooperation is the name of the game, homes wouldn't be separated by barriers and would boast wide lawns to enable multiple people, usually aspiring inventors and entrepreneurs, to have large meetings with each other.

I also like to think that the buildings the residents live in are shaped a certain way to accommodate their business venture and living space. Imagine two rectangles sitting beside each other—the left, smaller one is the place of the residents' business venture or where they showcase their creations. The right, larger rectangle is their living area. It is usually big enough to fit a maximum of five people.

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