A new week brings a new theme: Architecture. Join Haly for an exploration of six key principles about your fictional world that you can spotlight through architecture!
I realise that this isn't too specific and that's because it describes the architecture of the sector as a whole. I'll delve into specifics with its regions.
One of them, Binawalk is the hub for innovation, invention and collaboration. I like to think that because cooperation is the name of the game, homes wouldn't be separated by barriers and would boast wide lawns to enable multiple people, usually aspiring inventors and entrepreneurs, to have large meetings with each other.
I also like to think that the buildings the residents live in are shaped a certain way to accommodate their business venture and living space. Imagine two rectangles sitting beside each other—the left, smaller one is the place of the residents' business venture or where they showcase their creations. The right, larger rectangle is their living area. It is usually big enough to fit a maximum of five people.
This is great! I don't have many buildings in my thing yet, so I haven't thought about it that much, but this is really helpful.
Since my world has a lot of dragons, I'd think that houses would have an open-concept floor plan and large yards with no fences (as they would probably be destroyed easily haha (or maybe a line of trees as a form of fence / defining a property line)).
I have thought about having large courtyard-like things in cities (Almost like a park, I guess, or a dragon parking lot LOL) to let your dragon hang out while you hit up some shops or something that can't accommodate large dragons.
And don’t forget…stone doesn’t easily burn, so stone walls in place of fences. Masons and stone cutters will be important jobs with a lot of work. Clay, as well, in the places where it's found; clay tile roofs, etc. Dragon-fired pottery and glass as artisan crafts, dragon-fired stained glass windows for decoration.
This is for an entire settlement, not building, but here you go!
"Nesudiun's buildings and structures utilize a blend of neo-futurism and high-tech architecture, creating an iconic tapestry of sleekness, functionality, and industrial prowess. High-tech architecture is mostly reserved for factories, research facilities and company-owned properties, while neo-futurism is frequently present in public infrastructure and residential areas. This fusion not only enhances the aesthetic appeal of the city but also promotes sustainability and innovation within its urban landscape.
In addition, the careful integration of green spaces throughout the city further complements its architectural vision, offering residents a harmonious balance between nature and urban living. Such thoughtful planning contributes to the overall quality of life, making Nesudiun a desirable place to live and work."
I realise that this isn't too specific and that's because it describes the architecture of the sector as a whole. I'll delve into specifics with its regions.
One of them, Binawalk is the hub for innovation, invention and collaboration. I like to think that because cooperation is the name of the game, homes wouldn't be separated by barriers and would boast wide lawns to enable multiple people, usually aspiring inventors and entrepreneurs, to have large meetings with each other.
I also like to think that the buildings the residents live in are shaped a certain way to accommodate their business venture and living space. Imagine two rectangles sitting beside each other—the left, smaller one is the place of the residents' business venture or where they showcase their creations. The right, larger rectangle is their living area. It is usually big enough to fit a maximum of five people.
This is great! I don't have many buildings in my thing yet, so I haven't thought about it that much, but this is really helpful.
Since my world has a lot of dragons, I'd think that houses would have an open-concept floor plan and large yards with no fences (as they would probably be destroyed easily haha (or maybe a line of trees as a form of fence / defining a property line)).
I have thought about having large courtyard-like things in cities (Almost like a park, I guess, or a dragon parking lot LOL) to let your dragon hang out while you hit up some shops or something that can't accommodate large dragons.
And don’t forget…stone doesn’t easily burn, so stone walls in place of fences. Masons and stone cutters will be important jobs with a lot of work. Clay, as well, in the places where it's found; clay tile roofs, etc. Dragon-fired pottery and glass as artisan crafts, dragon-fired stained glass windows for decoration.
This is for an entire settlement, not building, but here you go!
"Nesudiun's buildings and structures utilize a blend of neo-futurism and high-tech architecture, creating an iconic tapestry of sleekness, functionality, and industrial prowess. High-tech architecture is mostly reserved for factories, research facilities and company-owned properties, while neo-futurism is frequently present in public infrastructure and residential areas. This fusion not only enhances the aesthetic appeal of the city but also promotes sustainability and innovation within its urban landscape.
In addition, the careful integration of green spaces throughout the city further complements its architectural vision, offering residents a harmonious balance between nature and urban living. Such thoughtful planning contributes to the overall quality of life, making Nesudiun a desirable place to live and work."